This build is mostly seen in extended scout wars. Archers with fletching are a powerful addition your Feudal army, but will also delay your castle time. It is also more commonly used by civs such as Huns which benefit from opening scouts, but then want to switch into cav archers in Castle for example.
Build Order | ||||
---|---|---|---|---|
6 on sheep | 6 | |||
3 on wood | 3 | 6 | ||
1 lure boar, then +1 on sheep | 3 | 8 | ||
4 on berries | 3 | 12 | ||
+2 on boar, move 2 to farms | 3 | 14 | ||
Rest to wood [2nd LC] | 6 | 14 | ||
Loom | ||||
Advancing to Feudal | ||||
↑10 on wood | 10 | 10 | ||
Build barracks | ||||
Feudal | ||||
Build stable, make scouts | ||||
Double-bit axe + horse collar | ||||
↑14 farms | 10 | 18 | ||
Build 2 ranges, make archers | ||||
2 berries→gold, ↑10 on gold | 10 | 16 | 10 | |
Get bloodlines | ||||
Build Blacksmith, get fletching | ||||
Wheelbarrow, then more to wood/farms | 12 | 18 | 10 |
Benchmarks | A+ | A | B | C | D | E |
---|---|---|---|---|---|---|
21 pop Feudal | 7:35 | 7:45 | 7:55 | 8:10 | 8:35 | 9:05 |
8 scouts + bloodlines | 16:00 | 16:25 | 16:50 | 17:20 | 17:50 | 18:30 |
Click Castle with 10 archers + fletching | 19:30 | 20:00 | 20:30 | 21:00 | 21:40 | 22:30 |