A more competitive version of the basic scouts build, although faster builds are also common especially when using deer or civs with an eco bonus. In 1v1, a transition into ranged units might needed, but going straight for Castle age after making the scouts can be viable too. Scouts into knights is standard for pocket play at higher levels.
Build Order | ||||
---|---|---|---|---|
6 on sheep | 6 | |||
3 on wood | 3 | 6 | ||
1 lure boar, then +1 on sheep | 3 | 8 | ||
4 on berries | 3 | 12 | ||
+2 on boar, move 2 to farms | 3 | 14 | ||
Rest to wood [2nd LC] | 6 | 14 | ||
Loom | ||||
Advancing to Feudal | ||||
↑10 on wood | 10 | 10 | ||
Build barracks | ||||
Feudal | ||||
Build stable, make scouts | ||||
Double-bit axe + horse collar | ||||
↑14 farms | 10 | 18 | ||
5 on gold, 2 berries→farms | 10 | 18 | 5 | |
Wheelbarrow, build blacksmith |
Benchmarks | A+ | A | B | C | D | E |
---|---|---|---|---|---|---|
21 pop Feudal | 7:35 | 7:45 | 7:55 | 8:10 | 8:35 | 9:05 |
6 scouts | 13:05 | 13:20 | 13:35 | 13:55 | 14:25 | 15:05 |
Click Castle | 16:30 | 16:55 | 17:20 | 17:50 | 18:20 | 19:00 |