Fish are always worth fighting for, and on a full-water map losing water often means losing the game. Therefore this build is about full commitment toward winning water, having the player produce ships from three docks in Feudal. For simplicity, the scenario just has you produce fire galleys, but mixing in demos and/or switching to galleys is also viable. Fletching is important if making galleys.
When generating new maps, randomness in fish placement can mean that your castle time may vary more with this build. Always prioritise deep fish over collecting shore fish with fishing ships.
Build Order | ||||
---|---|---|---|---|
6 on sheep | 6 | |||
4 on wood | 4 | 6 | ||
1 lure boar | 4 | 7 | ||
1 build dock* | 4 | 7 | ||
Start making 4 fishing ships | ||||
+2 on wood | 6 | 7 | ||
Rest to sheep/boar | 6 | 14 | 4 | |
Loom | ||||
Advancing to Feudal | ||||
↑14 on wood [2nd LC], rest to stragglers | ||||
6 to gold | 14 | 6 | 4 | |
Build 2nd dock | ||||
Feudal | ||||
Double-bit axe, make fire galleys | ||||
Build 3rd dock | ||||
Sheep, then berries | 14 | 6 | 6 | 4 |
+ farms | 16 | 12 | 6 | 4 |
Market + blacksmith |
*Make a house first - this villager becomes the designated builder, and should build houses and docks as needed.
Benchmarks | A+ | A | B | C | D | E |
---|---|---|---|---|---|---|
26 pop Feudal | 8:00 | 8:10 | 8:20 | 8:35 | 9:00 | 9:30 |
5 fire galleys | 12:30 | 12:45 | 13:00 | 13:20 | 13:50 | 14:30 |
Click Castle with 16 fire galleys | 17:00 | 17:30 | 18:00 | 18:30 | 19:10 | 20:00 |