Build Order Reference

27+2 Arena 4TC Boom

Only use when no possibility of needing to defend - this is an important build for pocket position in Arena teamgames. This build has a later Imperial time than a 3TC boom, but is needed for the more expensive unit compositions. Some versions of the build involve getting heavy plow when you hit castle which slightly delays your boom, but is worth considering if you are going for a food-heavy unit composition.

Build Order wood food gold stone
6 on sheep 6
4 on wood 4 6
1 lure boar 4 7
4 on berries 4 11
+3 on boar, + farms 4 14
↑9 on wood [2nd LC]
1 mine 20g*, then wood (10) 10 14
2 on stone 10 14 2
Advancing to Feudal
↑6 farms
Feudal
Build market + blacksmith
+2 on wood 12 14 2
Sell 100 stone
Advancing to Castle
Double-bit axe + horse collar
4 sheep→stragglers 16 10 2
Castle
Build 3 TCs with vils from stragglers/stone†
Get bow saw, then wheelbarrow after ~2 vils
↑~30 farms
Get hand cart, heavy plow, gold mining
↑~40 farms, ↑~10 on gold
Build university + monastery‡

*20g is needed in case others sell stone first.
†2 vils each TC (or consider using more).
‡Start building at about 23:00

Benchmarks A+ A B C D E
27 pop Feudal 9:40 9:50 10:00 10:15 10:40 11:10
27+2 pop Castle 12:45 12:55 13:10 13:30 13:55 14:30
Click Imperial with 90+ villagers 24:20 24:50 25:20 25:50 26:30 27:20