Build Order Reference

28+2 FC - Knights

Not suitable for 1v1 except at lower levels. This build is primarily used for pocket position in team games, with knights being ideal from this position due to their mobility. The build allows for at least six knights to be produced from both stables, so that they can quickly get to where they are needed. You can then either pause knight production while you add more town centers or stay on one town center to produce even more knights. Note that higher levels players are more likely to go scouts from pocket on Arabia.

Build Order wood food gold stone
6 on sheep 6
4 on wood 4 6
1 lure boar 4 7
5 on berries 4 12
+2 on boar, + farms 4 14
↑10 on wood [2nd LC] 10 14
3 on gold 10 14 3
Loom
Advancing to Feudal
↑8 on farms 10 14 3
Build barracks
Feudal
Build stable + blacksmith
+2 on gold 10 14 5
Advancing to Castle
Double-bit axe + horse collar
+2 on farms (10) 10 14 5
Build 2nd stable
Benchmarks A+ A B C D E
28 pop Feudal 10:30 10:40 10:55 11:15 11:40 12:15
28+2 pop Castle 13:35 13:50 14:05 14:25 14:55 15:35
6 Knights 18:00 18:15 18:30 18:50 19:20 20:00

Cicero: A+ Demonstration