Since straight archers is usually too slow a build for 1v1, you usually want to open with something else to buy time to mass them. Therefore, the main purpose of a Dark age rush is to harass a delay your opponent with your three militia; any villager kills are a bonus.
Build Order | ||||
---|---|---|---|---|
6 on sheep | 6 | |||
4 on wood | 4 | 6 | ||
1 lure boar | 4 | 7 | ||
4 on berries | 4 | 11 | ||
1 mine 10g, then food | ||||
1 build barracks, make 3 militia | ||||
+1 on wood | 5 | 12 | ||
Rest on sheep, move 3 to farms | 5 | 19 | ||
Loom | ||||
Advancing to Feudal | ||||
↑11 on wood (2 LCs), 4 to gold, 2 on stragglers | 13 | 7 | 4 | |
Feudal | ||||
Build 2 ranges, make archers | ||||
Double-bit axe | ||||
↑8 on gold | 11 | 7 | 8 | |
Build blacksmith, get fletching | ||||
+ farms | ||||
Wheelbarrow, then more to wood/farms | 14 | 16 | 8 |
Benchmarks | A+ | A | B | C | D | E |
---|---|---|---|---|---|---|
28 pop Feudal (inc. 3 militia) | 9:15 | 9:25 | 9:35 | 9:50 | 10:15 | 10:45 |
6 archers + fletching | 14:20 | 14:40 | 15:05 | 15:30 | 16:00 | 16:35 |
Click Castle with 22 archers | 19:15 | 19:45 | 20:15 | 20:45 | 21:25 | 22:15 |