Build Order Reference

Turks 29+2+2 Fast Imperial

Gunpowder units are used in this build as they don't require upgrades, and Turks can produce them immediately due to their free chemistry. Turks are therefore one of the few somewhat viable civs for a Fast Imperial - though be aware that this build can usually be countered by more experienced players.

Build Order wood food gold stone
6 on sheep 6
4 on wood 4 6
1 lure boar 4 7
4 on berries 4 11
+4 on wood (8) [2nd LC] 8 11
+4 on sheep/deer, + farms 8 15
5 on gold 8 15 5
Advancing to Feudal
↑8 farms 8 15 5
Feudal
Build market + blacksmith
+2 on gold 8 15 7
Advancing to Castle
Double-bit axe + gold mining
Sell 200 stone
3 sheep→gold [2nd MC]
4 berries→wood
Castle
Build siege workshop + monastery
+2 on gold 12 8 12
Buy food as needed
Advancing to Imperial
Build barracks + 2 ranges
Imperial
Make hand cannoneers + bombard cannons
Buy food/wood as needed
Benchmarks A+ A B C D E
29 pop Feudal 10:30 10:40 10:55 11:15 11:40 12:15
29+2+2 pop Imperial 17:05 17:20 17:35 17:55 18:25 19:05
10 HCs + 3 BBCs 22:40 23:05 23:30 24:00 24:30 25:10

Cicero: A+ Demonstration