Gunpowder units are used in this build as they don't require upgrades, and Turks can produce them immediately due to their free chemistry. Turks are therefore one of the few somewhat viable civs for a Fast Imperial - though be aware that this build can usually be countered by more experienced players.
Build Order | ||||
---|---|---|---|---|
6 on sheep | 6 | |||
4 on wood | 4 | 6 | ||
1 lure boar | 4 | 7 | ||
4 on berries | 4 | 11 | ||
+4 on wood (8) [2nd LC] | 8 | 11 | ||
+4 on sheep/deer, + farms | 8 | 15 | ||
5 on gold | 8 | 15 | 5 | |
Advancing to Feudal | ||||
↑8 farms | 8 | 15 | 5 | |
Feudal | ||||
Build market + blacksmith | ||||
+2 on gold | 8 | 15 | 7 | |
Advancing to Castle | ||||
Double-bit axe + gold mining | ||||
Sell 200 stone | ||||
3 sheep→gold [2nd MC] | ||||
4 berries→wood | ||||
Castle | ||||
Build siege workshop + monastery | ||||
+2 on gold | 12 | 8 | 12 | |
Buy food as needed | ||||
Advancing to Imperial | ||||
Build barracks + 2 ranges | ||||
Imperial | ||||
Make hand cannoneers + bombard cannons | ||||
Buy food/wood as needed |
Benchmarks | A+ | A | B | C | D | E |
---|---|---|---|---|---|---|
29 pop Feudal | 10:30 | 10:40 | 10:55 | 11:15 | 11:40 | 12:15 |
29+2+2 pop Imperial | 17:05 | 17:20 | 17:35 | 17:55 | 18:25 | 19:05 |
10 HCs + 3 BBCs | 22:40 | 23:05 | 23:30 | 24:00 | 24:30 | 25:10 |